Brief CV
Professional skills
#
Title
Date of activity
1
Instructional design
2
e-Learning content development
3
Educational game design
Executive Activities
#
Executive Activities Titles
Name of Organization / comment
Starting Date
Termination Date
1
Theses supervised
#
Title
Persons
1
The Impact of Different pedagogical agent on Sixth Elementary School Science Learning
محمد مینائی نژاد
2
Evaluation and Analysis of Multimedia Educational-Virtual Content of Kharazmi Universi
محمد رضائی مقدم
3
Evaluation of TV programs in the education network in the Persian course of the third grade of elementary school
زهرا رشیدی زاده
4
the effect of using Kahoot and leader board on learning, retention, engagement of sixth grade elementary student in mathematics
فرزانه جعفری خرقانی
5
The Effect of flipped classroom on Critical Thinking and Reflective Thinking of child Training student of the University of Technical University of Yazd in covid 19
مطهره اسلامی
6
: Evaluation of English language teaching animations for preschool children
راحله عباسی
7
The Effect of the role of feedback and facilitation of pedagogical agent on students' learning and motivation in second grade science lessons
شقایق ترابی
8
The effect of using gamified Cooprative learning on learning and academic enthusiasm of second grade elementary students
راحله حیدری
9
The effect of using gamification in programming training with scratch on programming learning, creativity and educational engagement of third grade elementary students
سمیرا قلندری
10
The effect of teacher support role in serious game-based competition on students' learning and academic engagement in fifth grade writing course (Case study: Norland serious game)
رضا حاجی حاجی
11
The effect of Case-based flip classroom on learning and diagnostic thinking of pharmacy students of Alborz University of Medical Sciences
مریم مفرح بجندی
12
The effect of story scenarios in educational animations on students' learning and motivation in the first elementary Persian lesson
هانیه خادمیان وامرزانی
13
The effects of problem-based learning with story-based approach on ninth grade student's engagement critical thinking and science learning
ریحانه اشرفی
14
: The effectiveness of humorous pedagogical agent on learning and student engagement of fifth grade female students
فاطمه السادات اشرف زاده
15
The effect of participatory and individual style learning in augmented reality based environment on problem solving and academic engagement The sum of mathematics lessons for female elementary school students in Tehran
فاطمه نجفی
16
Evaluation of user experience and user interface in English language learning applications
فاطمه مرادی
17
the effect of Loot box element and badge element on learning and motivation of fourth grade students in science course
فاطمه اسلامی نصرت ابادی
Theses advised
#
Title
Persons
1
The investigation of the effect of gamification on reading and writing skill learning and academic engagement in elementary first grade studus
زهره مروتی سیبنی
2
Effectivenes of flipped classroom on Learning, Recognition and Academic engagement of Students in Sciences
سحر سوهانی
3
The Impact of Reverse Classroom Use on the Time Management and Learning of Multiple Classroom Students
مهدی ذبیح پوردرازکلا
4
Investigating the Effect of Using Moodle Based on Collaborative Learning Theory on Collaborative Learning Components
مهدی رجبی نیازاباد
5
Investigating the relationship between teachers' digital literacy and their views on the usability of Student Educational Network (SHAD software)
مهدی رجبی نیازاباد
6
Evaluation of kharazmi university e-learning system :a mix study based on HELAM conceptual model
نیوشا باقری
7
The effect of collaborative gamification on motivation and academic engagement of mathematics lessons for third grade students
مژگان جلالی کلکناری
8
Integration of augmented reality technology in the experimental science curriculum of the elementary course of a combined research
ژابیز گلزار مقدم
9
Investigating the effect of using motion graphics designed based on Merrill component theory on students' learning and motivation in science lessons
علی هادئی
10
Investigating the effect of Flipped classroom and Jigsaw method on students' learning and academic engagment of seventh grade students in Persian literature course
احسان قربانیان
11
: The effect of collaborative gamification in virtual education on motivation and learning of mathematics lessons for sixth grade students
فاطمه قاسمیان بالف
12
Effect of gamified multimedia on emotional-awareness of child (5-7) years
متینه اقازیارتی
13
Investigating the effect of using motion graphics designed based on Merrill's component representation theory on students' learning and motivation in science lessons
علی هادئی
14
The effect of micro-learning on students' learning and motivation in the sixth elementary experimental science course
حسن ته کر
15
Investigation of the effects of game-based stealth assessment to improve dyslexia in first-grade students.
زهرا نجفی اطربی
16
The Effect of Gamification Problem based Learning in Web Environment on Problem Solving Skill in Elementary Fifth Grade Students in Mathematics Lesson
زهرا کاظمی وسمه جانی
17
The effectiveness of combining non-verbal music in educational video on increasing and engaging students
زهرا عزیزی
18
The effect of self-regulation on motivation of students in virtual education
رقیه حیدری
19
Investigation of the effect of gamification on collaborative decision making skills and strategic thinking of employee
زهرا وطنخواه کورنده
20
The impact of gamification on students' cognitive abilities and academic engagement based on their learning styles
مرضیه لطفی
21
presenting a digital literacy model to improve the level of professional competence of teachers keywords / digital literacy , professional competence , teachers , model
ژیلا سرمستی
22
Evaluation of fifth grade math educational videos of Filmo School
زهرا مقیمیان
23
Investigating the effect of gamification on self-directed learning of 6 grade students in math
مریم واسوجویباری
24
The effect of multimedia phonological awareness training on fluent reading of Second grade of elementary school
علیرضا محمدنژاد
25
Investigating the effect of the jeopardy card game on the students learning of auditing principles 1
نجمه علی نقیان
Published articles
#
Paper title
Writer
Magazine title
Publish year
Publish type
Article type
1
Adapting player styles to enhance learning and retention in high school science education
Mahsa Moradi, Yousef MahdavinNasab, Mahboobe Mehrvarz
E-Learning and Digital Media
2024
Full Text
2
The Effect of Gamification and Uncertainty in Rewards on Elementary School Students: A Quasi-Experimental Study
Saber Ghanbari, Yousef MahdavinNasab, Nasrin Mohmamadhasani, Sayd abdollah Ghasemtabar
Interdisciplinary Journal of Virtual Learning in Medical Sciences
2024
Full Text
3
The Effects of Flipped Classroom on Students' Academic Performance Based on a Comparison of Merrill's Model with Conventional Teaching Methods
Zohreh Khoshneshin, Parisa Alinejad Mehrban1, Yousef MahdavinNasab
International Journal of Learning spaces Studies
2023
Full Text
4
Using a design?based research methodology to develop and study prompts integrated into GeoGebra to support mathematics learning of gifted students
Esmaeil Azimi, Leila Jafari, Yousef MahdavinNasab
Education and Information Technologies
2023
Full Text
5
The Effects of Flipped Classroom on Students' Academic Performance Based on a Comparison of Merrill'
Zohreh Khoshneshin, Parisa Alinejad mehrabani, Yousef MahdavinNasab, Javad Hatami
The International Journal of Learning Spaces Studies
2023
Full Text
6
Investigating the Components of Educational Game Design Based on Explorer Player Style: A Systematic Literature Review
Mahsa Moradi, Khadijeh Aliabadi, Mohammad Reza Nili Ahmadabadi, Saeid Pourroostaei Ardakani, Yousef MahdavinNasab
Interdisciplinary Journal of Virtual Learning in Medical Sciences
2020
Full Text
7
An Investigation of the Effective Components Considered in Designing E-Learning Environments in Higher Education and Offering a Framework for E-Learning Instructional Design
Yousef MahdavinNasab, Esmaeil Sadipour, Mahsa Moradi
Quarterly Journal of Iranian Distance Education
2019
Full Text
Presented articles
#
Title
Writer
Conference
Date
Presentation type
1
Investigating the Effect of Flipped Classroom and Jigsaw Method on Students' Learning and Academic Engagement
Ehsan Ghorbanian, Nasrin Mohmamadhasani, Yousef MahdavinNasab, Mehdi Rajabi
11th International and the 17th National Conference on E-Learning and E-Teaching (ICeLeT) - Iran
1402/12/08
Oral
2
The Role of Self-Efficacy Beliefs in Predicting the Level of Teachers' Willingness for Technology Integration in Teaching
Saeedeh Karbalaee Kamran, Nasrin Mohmamadhasani, Yousef MahdavinNasab
11th International and the 17th National Conference on E-Learning and E-Teaching (ICeLeT) - Iran
1402/12/08
Oral
3
The effect of a competing-based serious game on students' learning and academic engagement in a writing course (Case study: Neuroland serious game
Reza Hajihaji, Yousef MahdavinNasab, Sayd abdollah Ghasemtabar
10th International and the 16th National Conference on E-Learning and E-Teaching (ICeLeT) - Iran
1401/12/09
Oral
4
Investigating the consideration of explorer player style in Iranian educational games.
Mahsa Moradi, Yousef MahdavinNasab
2021 International Serious Games Symposium (ISGS) - Iran
1400/09/04
Oral